A climate, not a map
5 × 5 km of land: plains, ancient forests, desert canyons, tundra, jungles and misty swamps, placed by temperature and rain. Caves, rivers, shipwrecks, treasure.

Explore · Build · Dream
A world of blocks shaped by its climate. Found a colony, wake the flowers, talk with the villagers — then climb to the Heaven.
Drag the cube · click it to break it
Everything you see here is drawn by the game itself.
5 × 5 km of land: plains, ancient forests, desert canyons, tundra, jungles and misty swamps, placed by temperature and rain. Caves, rivers, shipwrecks, treasure.
Story mode, in Adventure: eleven chapters from your first night to the Demon Lord's fortress, and up to God's golden temple.
Found a town. Citizens arrive, take a trade, and the builder raises every hut block by block.
Wake the flowers: they gather mana by sunlight, moonlight and fire, grow your crops, heal you and drive the shades away.
Hold a key and speak. Villagers and angels understand you and answer out loud — on your own PC, no account.
New items, recipes and texts from simple text files. Every block, item, recipe and creature in the wiki.
Astra was born from the light of the Heaven. Deep below, in the Abyss, the Demon Lord grew jealous of that light — and began to steal it.
The story has its own saves and is played in Adventure. Free-play worlds keep Survival and Creative.
Use a town hall charter and your colony begins. Order huts — residences, farms, a mine, a kitchen, a guard tower — and the builder raises them from the colony's storage, up to level 3.
A glimmer seed turns a flower into magic and a cauldron into a mana pool. Sunpetals drink the day, Moonpetals the night, Emberblooms the fire; wisps of light carry their mana home.
Two guide books explain it all in the game, and each craft has its own instruments.
The guide to flower magic: each flower, each pool and each infusion, with its recipes.
From the charter to the level 3 huts: trades, storage, food and how to hold a raid.
The floral wand reads flowers and pools and shows their reach, the mana tablet carries 10,000 mana, and that mana mends glimmersteel tools.
The builder's planner orders huts from anywhere, the colony clipboard shows the requests, the survey staff reveals the colony's border and huts.
Real models from the game, with their own animations. Drag to turn them.
Enter your key once. The launcher installs Astra, checks every file and brings each new version by itself.
Version 0.3.0 beta, the Early Access release.
One tone curve and one colour grade for the whole game: sun, torches, night and water now belong to the same world.
The story has its own button and its own saves, played in Adventure from the first night to the ending.
The land takes shape from temperature and rain, and creatures fall and tumble with real physics.
Open your world to your network in one click, or run the dedicated server. Voice chat with friends nearby.
Any OpenXR headset: walk or teleport, real sword swings, a bow you draw with your hands.
A free camera, keyframes and live preview: film your builds and export them as videos.
Early Access · version 0.3.0 beta · Windows 10/11 64-bit. Your worlds keep working in every later version.
Download the launcherAstraLauncher.exe (about 2 MB). It asks for your key, then installs and updates the game for you (1.9 GB, voices included).
Early Access keys are handed out by the team (events, testers, streamers). One key works on up to two PCs; enter it once in the launcher and it stays activated, even offline.
Your key and a one-way code made from your PC's Windows id: no name, no address, no account. The site uses no cookies and no trackers.
In Documents\My Games\Astra\saves: updates never touch them.
No. Listening and answering run on your own PC; nothing leaves it.
Yes: new items, recipes and translations from simple text files. See the modding guide.